Dramanoes isn’t about being great; it’s about far less and much more. To win this social showdown you gotta be smooth as buttered silk with the sting of a sunburned jellyfish. Because there’s only one recliner chair in the room and it belongs to The Least Objectionable Guest.

Rules

Objective

Match Blame cards to the face-up Flaws in front of your opponents. A successful Blame makes that Flaw permanent. Collect too many permanent Flaws and you’re out; outlast everyone else to become The Least Objectionable Guest.

The Decks

Flaw — 55 cards

Flaw card back A Condescending Flaw card

The five Flaw types are Arrogant, Condescending, Difficult, Odd and Tactless. Each type has 10 regular cards and 1 Instant Flaw. An Instant Flaw is permanent as soon as it appears; it does not need a Blame.

Arrogant Flaw cardCondescending Flaw cardDifficult Flaw cardOdd Flaw cardTactless Flaw card

Blame — 55 cards

Blame card back An Arrogant Blame card

There are 10 Blames for each Flaw type, plus 5 Universal Blames. A type-specific Blame matches only the same Flaw type. A Universal Blame matches any Flaw.

Play a matching Blame on an opponent’s open Flaw. If nobody stops it, that Flaw becomes permanent. Draw back up to 5 Blame cards after the turn.

Trading in Blame Cards

If none of your Blames can be played, you may use your turn to discard up to 3 and draw replacements. You may trade only once per game, and the price is one extra Flaw drawn face up in front of you.

Annoy — 60 cards

Annoys are single-action cards: 20 Duck, 20 Skip and 20 Undo. Keep 3 in your hand and draw back up to 3 after the turn.

The 3 Annoy Types

  • Duck action
    Duck — Ignore an opponent’s card played against you.
  • Skip action
    Skip — Play before an opponent acts to skip their turn.
  • Undo action
    Undo — Return an opponent’s card to their hand.

Disaster — 5 cards

The Flaw back shared by Disaster cards

Disaster cards have Flaw backs and are shuffled into the Flaw deck. When one is drawn, reveal and resolve it immediately. Disasters cannot be stopped with a Blame or Annoy.

How to Play

Deal 5 Blame, 3 Annoy and 1 Flaw face up to each player. Keep all three decks within reach because both hands replenish.

  1. Read your first Flaw aloud and display it for everyone to see.
  2. On your turn, play one Blame on a matching open Flaw, trade eligible Blames, or pass.
  3. Resolve any response, then refill every player’s Blame and Annoy hands.
  4. When all of a player’s open Flaws become permanent, they immediately draw a new Flaw.

If a full round passes with no card played, every player draws another Flaw. Any Disaster drawn this way resolves immediately.

Responding to Blame

When an opponent Blames you, choose one response:

  • Comeback: play a Blame matching one of the attacker’s open Flaws. Their Flaw becomes permanent and their original Blame is discarded.
  • Duck: ignore the card played against you and discard it.
  • Undo: return the card to the opponent’s hand.
  • Take it: accept the Blame and make your targeted Flaw permanent.

A player holding Skip may play it before an opponent acts to skip that opponent’s turn. Annoys cannot stop a Disaster.

Disasters

Reveal these immediately when they come off the Flaw deck:

Alien Hand — Against you
Blame one of your own Flaws. Draw more Blames if needed.
Blamestorm — Against all players
Everyone Blames any other player. Anyone who can’t play draws a Flaw.
Give or Take — For you, unless…
Give away one of your matched Flaws. If you don’t have one, take a matched Flaw from another player.
Here You Go — Against a chosen opponent
Draw a Flaw for an opponent.
Meltdown — Against all opponents
Blame as many Flaws as your hand allows.

Winning & Losing

A player is out when either limit is reached:

# of playersDifferent permanent FlawsSame permanent Flaws
454
544
643
7–833

Scoring

As soon as the first player goes out, the game ends:

  • Winner(s): The player or players with the fewest matched Flaws get 0 points each.
  • Loser: The player who first went out gets 5 points.
  • All other players: Everyone who is neither a winner nor the loser gets 2 points each.

The Last Word: Dramanoes characters should feel familiar — they’re in all of our lives. But they’re made up. Take nothing personally. Relax and have fun being your least worst self!