Rules
So many people want to be “The Best.” Do you have what it takes to be #1 out of the world’s 8 billion people? Doubtful. How about being the best of 4 to 6? Plus, you don’t even need to be perfect. To win Dramanoes all you need to do is be the least flawed contestant.
Objective
Your goal is to knock others out of the game by pairing the Blame cards in your hand to the Flaw cards in front of your opponents, thereby making their Flaws permanent.
Anyone who gets pegged with all 6 character Flaws or 5 of one kind is dismissed – and strongly advised to work on their behavior.
Dealing the Cards
STEP 1
Deal one Flaw card face up in front of each player. Place the deck in the center so everyone can draw from it.
STEP 2
Deal 4 Blame cards to each player face down. Place the deck in the center so everyone can draw from it.
STEP 3
Deal 4 Annoy cards to each player face down. Place the deck to the side.
Playing the Game
Argue over who gets to go first, then follow in clockwise order.
Each player reads their Flaw card aloud: type, quote and name. Now’s a good time to see if you have any Blame cards that match
The first player matches a Blame card to any opponent’s Flaw. (If they can’t, they may forfeit their turn to trade in a single Blame card.)
The blamed opponent has 3 ways to respond:
- Blame the attacker by matching one of their Flaw cards. (Discard the incoming Blame card and leave your Flaw in front of you.)
- Duck to ignore the played card. (Toss it in the Annoy discard pile.)
- Undo to return the played card to its owner. (Play continues to the left.)
If the blamed player cannot respond with either a Blame or an Annoy card, they must draw another Flaw.
If the blamed player can respond with a Blame, their opponent must draw a new Flaw card.
Don’t worry if it’s not your turn — you can still interfere with an Annoy card!
Before another player lays their card,
- Skip moves the turn to the next player.
- Steal moves the turn to you.
Last, you cannot escape Disaster cards. Maybe you deserve it?
What’s in the Box
Read on for descriptions of the decks and how they interact.
The Flaw Deck
There are 6 character Flaws in all: Arrogant, Condescending, Difficult, Obnoxious, Odd and Tactless. Every Flaw card has one of these types, recognizable by its title, its color and its icon to help you match your Blame cards to it:
a type, a quote and a nickname from a character with that trait. Each Flaw has 12 individual are 12 cards for each Flaw, and every card has a quote and a nickname from a character with that trait. In all, the deck contains 72 unique characters.
The Blame Deck
The Blame Deck is the way to score on your opponents. If you successfully match Blame to Flaw, your opponent permanently saddled with the Flaw.
The Annoy Deck
4 Ways to Be Annoying
| | | |
| Ignore any Blame or Annoy card played to you. You cannot escape Disaster cards. Play continues to your opponent's left. | Your opponent must take back the Blame or Annoy card they played as if nothing ever happened. Play continues to your opponent's left. | Play before an opponent takes their turn to skip to the next player. Play continues to the skipped player's left | Play before an opponent takes their turn to skip to yourself. Your turn! |
Limits
Only 1 Annoy card per turn! You cannot play one Annoy in response to another.
Disaster Cards
There are 5 Disaster cards, which are the game's most powerful Annoy cards hiding behind a Blame back. They are impervious to defensive plays, so don’t bother with a response. Each card has the potential to change fortunes in an instant.