Dramanoes isn’t about being great; it’s about far less and much more. To win this social showdown you gotta be smooth as buttered silk with the sting of a sunburned jellyfish. Because there’s only one recliner chair in the room and it belongs to The Least Objectionable Guest.

In the end, the player with the fewest matched Flaws can celebrate becoming The Least Objectionable Guest.

Rules

Objective

Make your opponents’ Flaws permanent by matching Blame cards to the Flaw cards in front of them. Collect too many Flaws of your own and you’re out of the party — the last player still standing (or simply the one carrying the fewest matched Flaws) wins.

The Decks

Flaw — 72 cards

Flaw card back A Condescending Flaw card

This deck is your Achilles heel. Its 72 cards are split into 6 Flaw types: Arrogant, Condescending, Difficult, Obnoxious, Odd and Tactless. Every Flaw type has 12 unique cards, each featuring a quote and an attribution from a character who represents that Flaw. Recognize a type by its title, color and icon:

Arrogant Flaw cardCondescending Flaw cardDifficult Flaw cardObnoxious Flaw cardOdd Flaw cardTactless Flaw card

Blame — 72 cards

Blame card back An Arrogant Blame card

Blame cards match Flaw cards. The Blame deck holds 72 quoted accusations that relate to each of the 6 Flaw types. To make an opponent’s Flaw permanent, match the name, color and icon on your Blame card to the ones on their Flaw card, then read the Flaw type and quote aloud and place your card on their Flaw.

If your target cannot respond, your Blame makes their Flaw permanent. Remember to replenish your hand with a new Blame card.

Trading in Blame Cards

Having more than one of the same Blame type makes it harder to match opponents’ Flaws. If you’re holding multiples, you may discard up to 3 of them and re-draw from the deck — once per game, so pick your moment. Nothing’s free either: for the trade-in you must draw one Flaw card and place it face up in front of you, and you forfeit your turn. But — new cards! (Unless you draw multiples. Good luck.)

Annoy — 40 cards

Annoy card back An Annoy card, showing two actions

Annoy cards are formatted like dominoes: each card has 2 different actions and you choose which half to play. That’s handy, because you only get 4 for the whole game. Skip and Steal must be played before the next player takes their turn — you’re trying to skip or steal that turn.

The 4 Annoy Types

  • Duck action
    Duck — Discard a Blame card played to you. The turn moves left.
  • Undo action
    Undo — Return the last played card to its owner — who everyone has now seen. The turn moves left.
  • Skip action
    Skip — Play before a player’s turn to skip it. The turn moves left.
  • Steal action
    Steal — Play before a player’s turn to skip it to yourself. Your turn!

Disaster — 6 cards

There are 6 Disaster cards with red Blame backs hiding inside the Blame deck — the most powerful cards in the game. You can’t stop them, so just take your medicine. (You probably deserve it anyway.) Each card explains on its face how to use it. It’s smart to hold onto one, but keep in mind that leaves you with just 3 Blame cards.

Disaster card: Stop Hitting YourselfDisaster card: MeltdownDisaster card: You’re In My SeatDisaster card: Deus Ex MachinaDisaster card: Can I Look?Disaster card: Create Your Own

How to Play

Deal 4 Blame, 4 Annoy and 1 Flaw card to each player. Move the Annoy deck to the side and keep the Flaw and Blame decks in the center.

Read Flaws Aloud

Go around the table reading your first Flaw cards to each other, then place yours in front of you for everyone to see. Players are limited to one card per turn. If a full turn passes and no one can match a Blame card to a Flaw card, all players must draw another Flaw card to read and display.

Blame Someone

Be the fastest to Blame another player’s Flaw, then continue playing clockwise.

Responding to Blame

There are several ways to respond when you’re blamed:

Offensive — the comeback

Player 1 matches a Blame card to one of Player 2’s Flaws. Player 2 responds by matching one of their own Blame cards to a Flaw in front of Player 1. That’s a comeback: Player 1 receives a permanent Flaw and has to discard their original Blame card.

Defensive

  • Duck to discard Player 1’s Blame card and end their turn.
  • Undo to make Player 1 pick up their Blame card, which everyone has now seen. The turn moves left.

Passive Aggressive

Any player can play Skip before Player 2 has a chance to respond — Player 2 keeps the matched Flaw and Player 3 starts a new turn. Anyone can play Steal to end the turn instead; again Player 2 keeps the matched Flaw, and whoever played Steal goes next.

Disaster: play a Disaster card toward any player (even yourself) at any time, and follow the instructions on the card.

Winning, Losing & Number of Players

Dramanoes is a versatile game. It accommodates one winner and 3 to 7 losers. Fewer players require more Flaws to get kicked out; with more players, use smaller numbers so you don’t run out of cards. Play to the counts below.

So… when am I kicked out of the party?

# of players Different Flaws Same Flaws
465
5–654
7–843

Get bounced and you’ll soon wind up on the “remember to forget to invite” list.

The Last Word: Dramanoes characters should feel familiar — they’re in all of our lives. But they’re made up. Take nothing personally. Relax and have fun being your least worst self!